Pass and Change Objects Between Scenes in Unity
I ran into a bit of a problem with organasing object changes as well as storing them and passing to scenes. By that, I mean that I'm programming a game that has different characters and possibility to customize them as well as their equipment and weapons. It's gonna be a multiplayer game...so, the question is what's the BEST practice of storing and passing customized characters with weapons between scenes and via network connection?
Similarly to Rainbow Six Siege, where all your custom stuff is saved on a user and passed both in single and multiplayer modes into a level.
Just need some refs, tips or maybe articles on the matter. No code needed. Thanks in advance!